Activision Blizzard’s most recent monetary outcomes uncover that Blizzard lost another 2,000,000 players across its games in only three months.
As spotted by MassivelyOP, Blizzard’s month-to-month dynamic clients tumbled from 29 million in February (Q4 2020) to 27 million in this present quarter’s outcomes. The power source takes note that this is important for a consistent pattern for Blizzard, which has lost 11 million parts over the most recent three years—a 29% drop in players across all titles.
All things considered, Blizzard isn’t by and large battling. The engineer’s income expanded 7% year-over-year, driven vigorously by World of Warcraft: Shadowlands’ delivery. Hearthstone’s most recent extension, Forged in the Barrens, likewise performed firmly, with Blizzard figuring it’s on target to outflank its past development for the second sequential delivery. Some way or another, Overwatch procured 10 million new players without delivering any new legends or modes.
Snowstorm fans appear to solidify around the studio’s greatest deliveries, at that point.
In any case, Eurogamer brings up that it’s been some time since the studio last dispatched a major new game. In truth, the studio has fiddled with remasters (to fluctuating levels of progress) and nostalgic legacies like WoW Classic, and the MMO’s extensions continue coming—yet it’s been some time since we had something new and energizing like Overwatch. Other Blizzard games like Diablo 3, Starcraft 2, and Heroes of the Storm have generally been left to mope.
Ideally, Diablo 4 and Overwatch 2 will help fill that hole, with more revamps like Diablo 2: Resurrected and WoW Classic: The Burning Crusade showing up in the short term.
The financial backer call eminently did exclude notice of Overwatch chief and Blizzard VP Jeff Kaplan’s takeoff from the organization, nor Activision CEO Bobby Kotick’s sizeable compensation cut.