Mario Kart Tour is more restricted and simple, making it a undeniable from Mario Kart 8. But, the transition to one handed mobile device is handled well. Classic track have been tweaked, and redesigned to take advantage of a vertically oriented screen and the simple input touch controls nicely, even if it does take some, getting use to. Swiping up to launch vehicle feels as natural as does swiping down to drop them behind.
Winding paths are tricky with the touch controls, but the moments of speeding down the track, expertly launching turtles shells at opponents, feels like real Mario Kart game. That’s an important feat on a phone. Tracks are short and races are only two laps, leading to short mobile friendly sessions. Likewise, a full cup is only three races, capped off a unique mission involving racing through rings as an example. Special bonus races are nice because you get to use racers and karts, you haven’t unlocked, and they teach specific mechanism like, how to use boosts well.
PROBLEMS WITH THE GAME
Given the party game history of the Mario Kart series, it’s kind of crazy, the tour has launched as a single player only game. In introducing an updates you can now play in a multiplayer mode. At the same time, tour seems to want you to think you’re racing against other people, which is strange. Other player that you will see, are just AI, if you are not in multiplayer mode. The resulting races are still fun, but it feels like tour is trying pull one over on us. One of the biggest problems with this free to play Mario Kart is that instead of you collecting it is, these prices are way too high. Subscribeing is the only way to access the 200cc speed.
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